Why won't makerbot accept an STL file from Blender?
Our library system just put a 3D printer in one of the branches. I have used SketchUp on the library computers for a number of years just to do artsy things. Suddenly, I have the opportunity to actually print something. (I'm really not sure why the libraries have SketchUp installed. But, I have enjoyed using it.)
There is a plug-in available for SketchUp so that it can export STL files. But, the security on the library computers will not allow me to put a file into the SketchUp plug-ins folder. And, the tech guy at the library doesn't think that the IT guys at the library will update all the copies of SketchUp at all the branches just so someone could do 3D printing.
After doing some searching on this website, I found out that I could export a COLLADA / dae file from SketchUp. I would then import that dae file into Blender (The portable version on my flash drive). I could then export it as an STL file.
The process appeared to work. I could see my test object in Blender.
I gave the STL file to the branch manager who tried to open it in the Makerbot software so that it could be sent to the printer. But, it gave him a message about the file not being recognized.
I am not familiar with all the details in the importing and exporting processes that are going on. Is there someone out there that can give me some help?
One problem is that, I am using the library computers. I cannot alter them. I can use what portable versions of software are out there, like Blender.
Have you tried installing SketchUp on your flashdrive? There is a free version available
Here is what I suggest you try. If you have a file that you can view/edit in blender I would export it as both STL and OBJ formats. Then take those files and upload them to Netfabb (https://netfabb.azurewebsites.net/) and get a "repaired" file. Have the library try again with the repaired STL and OBJ files. If this doesn't work try to get the exact error message/dialog that the makerbot software is giving them as well as the version of the software that they are using.
We tried your suggstion.:MakerBot error message reads "This file could not be loaded. It may be an unsupported file format." Netfabb error message reads ""Failed could not load mesh. (invalid .STL file)"
Okay that indicates that it is almost certainly an issue related to the translation of the file. Did you try with an OBJ file as well? I made a quick box in SketchUp, imported into Blender, Exported the STL and then when I imported it into Netfabb, I got the same error. I tried the same process and when I exported an OBJ it was accepted by Netfabb. Try this and let me know what you find.
@RyanCarlyle I think it may have something to do with the Sketchup -> DAE - > Blender - > STL workflow. I have great success exporting STL files from modified OBJ/STL as well as native blender formats. It just seems like this is one of those weird combination of things that doesn't seem to work right.
It's strange, because an STL is pretty much just a list of triangle vertices with minimal metadata or encoding, and Makerware/Desktop is usually pretty tolerant of typical mesh issues like flipped normals. (It will load them, anyway.) Is blender outputting a binary or ascii STL? Maybe ascii would work if that's not already what it's using?
@RyanCarlyle You are right. I went ahead and went through the above process and when I exported my STL from Blender I selected Ascii and it succeeded in Netfabb. I can't test it in Makerware but I can only assume it would behave similarly. It still doesn't quite make sense that a binary STL works when it is created from a Blender file but not from a DAE. A real head scratcher... At least we have a solution for those that have a slicer that can't handle OBJ files.
OK - So, I had to leave and come back. Thanks for all the comments. No. I did not try an OBJ file. But, as soon as I was driving off I realized that there was some message about the file being too small when we tried to use the MS netfabb website. So, a little light went on in my head. When I returned, I opened the Blender file and scaled it up in two new files. I was able to fix them with netfabb. So, I will now give the files to the tech guy in the library. It is my unfamiliarity with Blender that caused this. I have only dabbled with it, unlike SketchUp. I will let you know what happens.
Thanks to all. The tech guy in the library was able to open the STL file with the scaled-up Blender objects with makerbot. It was still tiny when it was opened. But, he was able to scale up the object more and set the exact dimensions in makerbot. So, even though this is a long process, it seems to work. We didn't print the object. It was just a test file to get the process working.